Vance

Vance is a major secondary antagonist in Detriment and a recurring mid-boss in Stewpit City, Skryptos and Lethe-al Dawn. He's an incredibly cocky, psychopathic and ruthless commander of the CoA who carries out its forces in order to extract all the available Crystallite Beaconpoints in each area, along with Athena. Throughout the game, he and The Player will run into each other multiple times.

General
TBA

Personality
Vance is extremely malevolent, even going as far as detouring from his current missions just to cause harm to others if he simply feels like it. He shows no sign of regret or sorrow whatsoever for any of his actions, especially during the events of SC-3 where he states his carelessness over the amount of deaths he's caused in the city, defending himself by claiming that the civilians were "simply in his way". Despite his reckless attitude, he still tries to get his missions done and is considered to be one of the best (albeit scary) troops in the council, with Athena being ranked under him.

Story
TBA

Boss Fight
Vance is encountered 4 times in the game, 3 of which are from Stewpit City, Skryptos and Lethe-al Dawn.

In contrast to Athena's boss fights, Vance's fights are incredibly chaotic and difficult, mainly due to him preferring to play unfair. Regardless of any mechanics introduced in his area, he'll instead use attacks of his own alongside some unique ones depending on his area. These attacks either cover a lot of range or put immense pressure on the player, and when combined together, he'll often put the player in tight spots with little to no room of easy evasion.

Due to not wearing any proper CoA-issued armor however, his boss fights are among some of the shortest fights in the game, only taking a measly 3 hits to defeat and lasting just as long as a minute or two. If the player's able to endure his new attacks and eventually learn what they do, he can be dispatched with ease.

As mentioned before, he usually has a few unique attacks alongside his base attacks depending on the area that he and the player will fight in.

Strategies
As a first time encounter for players, Vance may pose as a grueling boss to them due to how extremely fast paced and messy his fights can be. Despite this, his attacks are usually simple and once learned, his fights won't become as difficult as before. However, his area-exclusive attacks will always remain as a problem due to being introduced out of nowhere and can easily catch players off guard.


 * Rapid-Fire must always be avoided at a very far distance, as faster bullet speeds will render this attack impossible to dodge if the player's close to him. Combining that attack with his crate attacks can be a little RNG heavy, so if you try to stay far from his bullets but end up getting trapped by a few boxes that have slid to the end, it may be okay to move a bit closer to him to dodge them. However at low HP, getting any closer when that happens will result in unavoidable damage due to the insane bullet speed.
 * Vance's crate attacks are mostly RNG dependant, but each individual one has a simple pattern and can be easy to study and avoid. The only exception to this is the Marksman-Crate, which  MUST  be destroyed as soon as it activates. Otherwise, Vance may possibly spawn more and more, slowly overwhelming the player to the point of death.
 * GV Bullets can cover more space than his regular bullets, so try to move from end to end of the arena that you're in to manipulate him into spreading each of his shots.

SC-2

 * Pyro-Crates act as Blue Explosive Crates, but are persistent and don't deal instant damage. It's normally okay to rush through them and take minor fire damage if needed, but staying on them can result in an eventual death.
 * Pryo-Shot is rather difficult to dodge, however Vance will always stay on ground level when performing this attack. Use jumping/vertical mobility to your advantage here to avoid the flames.

Trivia

 * Vance bears some similarities to Freed Sellzen from Highschool DxD. Whether or not he was actually an inspiration for Vance is unknown.