SC-2

SC-2 is an upcoming level for SP that was first revealed on 4/17/2021, and is the second level of Stewpit City. As of 9/16/2021, The level has now been scrapped, due to unmaintainable code.

Premise
SC-2 takes place in one of Stewpit City's metro stations (dubbed Metroob Station). Here, Peemb tasks you to navigate through the metro tunnels in order to reach Station 6, which both Green and one of the nearby Unknown Beacon Points are located at.

As the player is unable to access the metro trains due to the absence of a metro pass, Peemb offers some of his items to compensate for that absence and greatly help the player.

Overview
[All info currently here is only speculated by prerelease footage.]

Unlike other levels, this level prompts you with the selection of 5 items, each of which function vastly differently from each other and boast their own pros & cons. This will greatly affect the level difficulty, so be mindful of what you choose.

Currently, the level's layout hasn't been shown that much aside from the tunnels, which are quite long and feature a few deadly hazards. This ranges from speeding subway trains to bottomless pits in some railway tracks, which are all dangerously amplified by the near pitch-black darkness that the level has.

Strategy
Compared to SC-1, SC-2 has a notably large spike in difficulty. Without any sort of basic knowledge on any of the items or a decent idea of where to go, this level will become one of the hardest levels in the game if not managed properly, and will lead to numerous deaths and retries.

Lantern
The lantern is quite possibly the safest and easiest item to use throughout the level, as it lacks any sort of special limit/usage gimmick compared to the other items. This allows you to maintain all your focus towards maneuvering through the map while carrying a source of light. The only downside to the lantern is its rather lackluster range and somewhat dim brightness, which barely manages to help spot any pitfalls in the train tracks.

This item is generally recommended for an easy playthrough of the level.

Headlamp
The headlamp acts as a flashlight, boasting incredible light range and fairly high brightness. It does run out of "battery" over time however, signified by the item's brightness slowly getting more dim until it finally shuts off. While in this state, the flashlight will be on cooldown for approximately 10 seconds, leaving the player vulnerable to any threat lurking around in the darkness.

The key strategy for using the Headlamp is to know what areas are devoid of any deadly hazards, and if so, rush towards any of them before item's power dies. Because of this, the Headlamp is usually suited for players who prefer fast-paced playstyles and get to level locations with ease.

Broken" NV Goggles
While not directly stated that they're broken, the NV Goggles will illuminate the entire level in a slight tint of green, making it one of the more powerful options for beating the level. What severely drags it down however, is its tendency to lock the player in place, completely limiting any form of movement or ability usage. Combined with standing in dangerous places like railroad tracks, the player can easily die to moving hazards if the goggles don't give them enough time to avoid their death.

The NV Goggles should not be treated as a non-stationary item, but should rather be utilized to:


 * 1) Check your surroundings.
 * 2) Find a desired location, and study anything nearby that may potentially kill you.
 * 3) Deactivate the goggles to regain your movement and head over to that location, knowing that you've seen where it is and how to get to it

In most cases, deactivation will slowly fade the vision effect away, giving you some form of time to make your way towards your desired location before your vision completely reverts to normal.

Camera
On usage, the camera will flash a large and bright radius of light around you before fading away. The camera's cooldown is rather short, allowing you to maintain a somewhat constant path of light while taking slight quirks from the NV Goggles. You'll still have to check what you've seen around you while flashing, although to a much lesser extent unlike the NV Goggles themselves. Because of its fairly easy usage, The Camera is also generally recommended for an easier experience in the level.

Glowstick
The Glowstick is a rather unique item compared to all the others. Allowing you to drop up to 10 of them on the ground, each glowstick creates a medium-sized bright green light with a notable glowstick icon on top of it, and can be removed along with any other glowsticks that were placed beforehand. The glowsticks can not only be used as stationary light sources, but can also act as pinpoint makers than you can place down to easily remember any specific location that you don't wish to lose track of. Despite this, glowstick should still not be treated as a non-stationary item.

"I'm fine!"
By far the most difficult "item" of all other items on the selection screen, this option will start off your run with no light sources whatsoever, forcing you to traverse through the tunnels in complete darkness. Despite this, there are still a few key tips to making a non-item run much easier:


 * Although very dangerous, subway trains can still provide a slight amount of light on the ground, allowing you to spot bottomless pits.


 * Always prioritize which locations to go to first. Clearing out the hardest locations first will make the rest of the level a cakewalk.
 * Know where trains come in from, so you can expect when moving through the current tunnel is safe or not.
 * If done carefully, you can skip over most of the bottomless pits by running on train tracks, provided you can ensure a safe area to evade the metro trains.

Regular:

 * [Par-time Completion]: Complete the level within a certain time.(6m30s)
 * [Lantern]: Beat the level with the Lantern Item.
 * [Headlamp]: Beat the level with the Headlamp item.
 * [Glowstick]: Beat the level with the Glowstick item.
 * [Camera]: Beat the level with the Camera item.
 * [NV Goggles]: Beat the level with the NV Goggles item.

Corruption-Marked (Hard)

 * [No Deaths]: Complete the level with no deaths whatsoever. You're allowed to use any item for this.
 * [No Light Run (NLR)]: Complete the level without any items at all.


 * [Developer Par-time Completion]: Beat the level within the developer's par-time (3m30s). This is not required to 100% the game.

Scrapped/Unused Content
A whopping 4 items were cut from this level, and the game entirely.

Shakelight (Item)

Generic Flashlight (Item)

Flaregun (Item)

Sparkler (Item)