H-1

H-1 is an upcoming level in SP. Teased alongside SC-2, it is the first level of Highlands.

Premise
Aside from the player being informed that this particular area contained one of the Unknown Beaconpoints, not much is known about the level's premise.

At some point near the end of the level, Tauv would rescue the player from an avalanche. This may suggest that he would be unlocked as a playable character, although it's unknown if H-1 would be the level he was unlocked from.

Overview
Despite the level's layout being relatively simple, it's notably more difficult than the other starting levels in the game due to the large amount of mechanics being introduced.

Mechanics/Gimmicks

 * Ice Surfaces

The cliché ice blocks in SP have more to them aside from being slippery. Depending on their thickness, thin ice surfaces can crack and eventually break from prolonged standing, making it partly dangerous if placed above hazards. All ice surfaces can also melt from fire, or at least if the player is on fire and happens to come in contact with them.


 * Fire Status

Depending on the player's environment, certain objects that are lit on fire can ignite the player, causing them to take lingering burn damage. Despite this, they also allow the player to melt down ice blocks/surfaces, making it a somewhat dangerous level mechanic.


 * Water

Areas/Pools of water can simply extinguish the player and remove their burn status. However, if the player has <25% of their health while having the burn status, the pool of water will heal the player back to around 50% of their HP.

Hazards

 * Freezing Water

Unlike Water, Freezing Water will drastically slow down the player and rapidly tick small amounts of damage until they die. If the player continues to wade through the water, they'll eventually freeze, forcing a button-mash prompt to get out.


 * Stalagmites

Stalagmites hang from the ceiling and when under them, they'll fall off and land on the ground, hitting anything below it. They have a rather long delay before falling, giving the player a big window of opportunity to dodge them.

Strategy
With the amount of new mechanics present, and the amount of small opportunities to practice and learn them further, it's better to take the level slow and easy in order to further grasp each gimmick in the game.


 * Although the first cave containing the fire & ice mechanics grants you an option to exit out and continue on, taking the other path to obtain one of the Log Pages can not only allow for an easy Log Page get, but better help tone your knowledge of the mechanics as the layout inside simply makes use of them in more interesting ways.


 * While the burn status isn't really deadly, knowing where crucial melting points are beforehand is great for preventing any possible deaths with the burn status itself.
 * Instead of treading through the freezing water itself, try to consistently Air Dash over them, as the time you have before freezing is dangerously quick.
 * Some ice surfaces have varied friction levels, and in the advent that you're walking on one that's near-uncontrollable, jumping and then moving towards another direction can effectively avert yourself if you don't want to afford any deaths by falling off or hitting anything.