R-1

R-1 is one of the few confirmed and upcoming levels for Detriment: Demo 2, and is the first level of Robloxia City.

Premise (Prerelease Info)
After agreeing to come along with Green to the rooftops of Robloxia City, he agrees to help the player familiarize with navigation throughout the area before heading towards the TSS Executive Building.

Overview (Prerelease)
Being the very first level for Detriment since the Prologue in Demo 1, it contrasts quite a bit from it. R-1 is a lot more open, and features many routes that vary in difficulty, but still lead to the end. The level itself isn't really too hard, unless you decide to head on through the alternate routes, which are considerably more difficult. Journal pages are a little challenging to reach, and the challenge segments in this level aren't very easy either.

Mechanics/Gimmicks
Two mechanics from previous builds of the game make their return in this level, completely reworked;


 * Ziplines

Ziplines make an appearance from their older 2020 counterpart, and now give the player the option to drop off or jump off of ziplines at any given time. They can't be ridden after dismounting them, making these two actions only safe if the player absolutely needs to get off of a zipline or jump to another area.


 * Sliding

An exclusive ability in Robloxia City which allows you to slide-kick, maneuvering past short obstacles and providing a decent speed boost. Although it can be used as a mobility tool in some instances of a level, it's generally considered to be a situational mechanic.

Strategy

 * This level introduces death pits (presumably from tall heights) as the main hazard, alongside some minor hazards like Gas Shooters. Although the level's very generous with platforms, try not to fall to your death.
 * Ziplining can be somewhat difficult to get used to firsthand, especially when using faster ones and Z-Dropping. Try to familiarize yourself with the mechanic in the casual route a few times before trying out the alternative routes in the level.
 * Sliding can be used off of ledges/long falls to gain a short bit of distance from its ground velocity. Using this alongside an Ol' 1-2 can barely let you past very long pits.

Trivia

 * This is the first level to be entirely built by TechnicalHost himself. He states that "The level probably looks like complete shit".
 * This level was heavily inspired by a few levels from Mirror's Edge; Edge and Flight, Heat, and Kate
 * This level is a complete remaster of an older level titled "Area 3". Zipline mechanics were present in that level too, albeit in the form of EgoMoose's Zipline Kit.
 * During development, the zipline system originally functioned under completely different code. This resulted in a strange bug where the player would literally zipline upside-down.
 * It is the first level starting from Demo 1 era to be open world-like, as the previous levels were planned to be linear based.